What Will You Learn?
• How the steady voltage across your eyes shows up as a signal when your eyes move.
• How eye movements (left/right and up/down) and blinks create detectable electrical deflections.
Explore how your eyes generate tiny voltage changes as you move them, revealing the hidden signals behind your gaze.
• How the steady voltage across your eyes shows up as a signal when your eyes move.
• How eye movements (left/right and up/down) and blinks create detectable electrical deflections.
Our brain not only controls our arms and legs—it also directs two powerful cameras that capture the visual world around us: our eyes. In this experiment, we will explore eye movements using electrooculography (EOG). The cornea is naturally more positive than the retina, making the eye an electric dipole. When you move your eyes, the orientation of this dipole changes, producing a measurable electrical deflection known as the electrooculographic signal. By positioning electrodes on either side of the eye—or above and below—it’s possible to detect left/right movements, vertical movements, and even blinks.
Electrode Placement for Lateral Movements:
Connections:
Setup & Noise Management:
Record Lateral Eye Movements:

Recording Vertical Movements & Blinks:
Data Saving & Analysis:

Further Investigation Ideas
Additional Factors: Do variables such as eyelid tension (squinting vs. eyes wide open) or wearing glasses influence the EOG signal? Why might that be?
Model it: draw the chain that makes your signal—your brain, the eye muscles, the eyeball turning, and the cornea–retina dipole turning with it—and label where your electrodes sat for each recording.
Could two glances become two buttons? Design an EOG controller that tells a look to the left from a look to the right, and doesn’t get fooled by a blink.
HS-LS1-2 Develop and use a model to illustrate the hierarchical organization of interacting systems that provide specific functions within multicellular organisms.
Draw the chain from brain to eye muscles to the turning eye: parts working together, and the eye's own voltage shows where you look.
MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Score at least three electrode placements against ranked criteria in one table (design challenge).
MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
Test at least three electrode placements, compare how well each tells looks from blinks, and combine the best features (design challenge).
HS-ETS1-3 Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.
Rank accuracy, comfort and setup time, explain the trade-offs, and judge the controller for a real player (design challenge).
1 Asking Questions and Defining Problems
Define the problem: two eye commands a controller can tell apart (design challenge).
2 Developing and Using Models
Use the eye-as-dipole model, and draw the chain from brain to eye muscles to electrodes, to explain the deflections.
3 Planning and Carrying Out Investigations
Record left-right movements, up-down movements and blinks.
4 Analyzing and Interpreting Data
Measure the size and timing of each deflection and tell eye movements from blinks.
6 Constructing Explanations and Designing Solutions
Design an eye controller from the test data and explain it (design challenge).
Structure and Function
The cornea is more positive than the retina, making the eye an electric dipole.
Patterns
Each movement and blink has its own waveform.
Influence of Science, Engineering, and Technology on Society and the Natural World Engineering connection
Eye-movement signals can become a game controller or another interface.
LS1.A Structure and Function
The eye's structure creates a measurable electrical signal.
ETS1.B Developing Possible Solutions
Test several placements and weigh accuracy against comfort.
ETS1.C Optimizing the Design Solution
Use test results to pick and combine the best design.
Backyard Brains mapping using the book's method. Not in the book. Engineering claims rest on the design challenge on this page (Greg, 2026-10-06; real-user judgment step added 2026-10-08), modelled on the SpikerBot curriculum.